2024 Rules
Regulation Ball Sizes
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1-2nd Grade: K2
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3-4th Grade: TDJ
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5-6th Grade: TDY
The Game
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2 halves; 20 minutes long with 5 minutes for halftime
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The clock stops inside of 1-minute (2nd Half ONLY) for all dead balls and first downs
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NO OVERTIME
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Games begin with prayer at mid-field
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The start of play will be determined by Rock/Paper/Scissors between Team Captains
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Winner: choose the ball / defer to 2nd half and choose which goal to defend
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Possession will alternate at the start of 2nd half
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Teams will switch ends of the field after halftime
Head Coach
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Identified at the pre-game Coaches Meeting
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Responsible for all behavior issues related to players and fans
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The ONLY Representative who can ask questions about rule clarification or interpretation
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Each team is responsible for CLEAN UP their bench area after the game
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(1) 1st & 2nd Grade Coach may be on the field for Offense and Defense
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3-6th Grade Coaches MUST be on the sideline at the time of the snap for safety
Players
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6 v 6 Game – and a maximum of 6 players on the field at any time
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Recommended players on a roster, 12
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Every player must play at least 50% of the game if they are physically able
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THERE IS NO GAMEDAY PENALTY FOR VIOLATING THE 50% PLAY RULE.
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Please report to your Director and submit a complaint to the league
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Each team must have at least 6 players to begin the game
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We strongly recommend playing the game even with borrowed players
The Score
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No league standings will be kept
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League's purpose is to emphasize fun, fellowship, and instruction
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Touchdown – 6 Points
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Extra Point – 1 Point (5-yard line)
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Extra Point – 2 Points (10-yard line)
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Safety – 2 Points (Flag pull, OR fumbled ball in the end zone by the offense)
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Pick 6 - 6 Points (interceptions may be returned as long as the Defender has a flag belt on. If not, the play is ruled dead at the spot of catch)
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NOTE: Interceptions on Extra Points are NOT returnable...the ball is immediately dead.
Rules of the Game
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ESCRA uses the 2016 NFL Flag Football Rules, with age rule modifications
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The offense takes possession of the ball at its 5-yard line and has three (3) plays to cross midfield, and after 1st Down, 3 additional downs to score a TD
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If the offense fails to get a 1st down at midfield or score a touchdown, the ball changes possession, and the new offensive possession takes over on its 5-yard line
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Possession changes (EXCEPT interceptions) start on the offense’s 5-yard line
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When the ball is spotted, a team has 30 seconds to snap the ball
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A 15-second warning will be given before the delay of the game penalty
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Each team has (1) 30-second time out per half
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35-Point Mercy Rule: 2nd Half is SHORTENED TO 15 MINUTES
Offense
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The ball must be snapped between the legs, not off to one side, to start play
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Quarterbacks must hand off, toss, or pitch to another player behind the line of scrimmage
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The Quarterback CAN NOT attack the line of scrimmage (fake a run) or cross the line of scrimmage with the ball
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Quarterback Option plays are NOT allowed, as it will constitute the quarterback running
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Once the ball has been handed off, all defensive players are eligible to rush
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The offense may use multiple handoffs behind the line of scrimmage
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The Defense can rush after the first handoff
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ALL PASSES - must be forward and across the Line of Scrimmage
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ANY BALL THAT TOUCHES THE GROUND IS DEAD AT THE SPOT
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“NO RUNNING ZONE” located 5 yards from each end zone and 5 yards on either side of midfield, and is designed to avoid short-yardage, power-running situations
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A player taking a handoff, toss, or pitch may pass the ball from behind the line of scrimmage
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Spins and Dives are not allowed by either the Offense or Defense teams
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Offensive players cannot intentionally leave their feet to avoid a defensive play
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The ball is spotted where the flag is pulled, NOT the location of the ball
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Downfield blocking or moving screens are NOT ALLOWED
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The quarterback has 7 seconds to hand off, toss, or throw after taking the snap
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The 7-Second Rule starts on the QB receiving the ball from the Center snap
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Violation of the 7-second rule is DEADBALL and loss of down. The ball will be spotted at the original line of scrimmage.
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ONE LATERAL IS NOW ALLOWED DOWNFIELD PER SNAP
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A LATERAL is defined as a hand-off, toss, pitch, or backward overhand pass thrown to another player.
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AFTER 3 DOWNS, A TEAM CAN SELECT THE PUNT OPTION...THE BALL IS PLACED AT THE OPPOSING 5-YARD LINE.
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OPTIONAL 4th Down: If this attempt is unsuccessful, the ball turns over on downs at the spot, short of the line to gain.
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PLEASE NOTE: If the turn-over on downs is inside the "No Running Zone" closest to the End Zone, the ball will be brought out to the 5-yard line.
Receiving
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All players are eligible to receive passes (including the quarterback if the ball has been handed off or pitched behind the line of scrimmage)
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Only one player is allowed to be in motion at a time
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A player must have at least one foot inbounds when making a reception
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No Laterals Behind the line of scrimmage
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Shovel passes are allowed but must be received beyond the line of scrimmage
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Interceptions can be advanced if the Defensive player has a flag belt on
Dead Balls (Clock will stop under 1 minute of 2nd Half)
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Substitutions may be made on any dead ball
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When the ball hits the ground (even on Quarterback/Center exchange)
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The ball carrier’s flag is pulled
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The ball carrier steps out of bounds
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When a Touchdown or Safety is scored
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The Ball carrier’s knee or elbow hits the ground
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The Ball carrier’s flag falls off (official’s discretion may be used)
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Any penalties or infractions
Defense
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NO DEFENSIVE RUSHERS (Until QB hands-off the ball)
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Defensive Players may defend on the line of scrimmage, but CAN NOT cross the line of scrimmage until the FIRST HANDOFF is made
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Once the ball has been handed off, all defenders may go behind the line of scrimmage.
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NO tackling or rough play is allowed
Defensive Penalties / Infractions
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Offsides: 5 Yards and automatic 1st down
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Illegal Rushing the QB: 5 Yard and automatic 1st down
(Note: before a handoff, or from inside the 10 Yard marker will result in off-sides)
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Interference: 5 Yards and automatic 1st down
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Illegal flag pull (before the receiver has the ball): 5 Yards and automatic 1st down
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Diving: 5 Yards from the spot of the infraction and automatic 1st down
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Rough Play: 5 Yards and automatic 1st down & Unsportsmanlike Warning
Offensive Penalties / Infractions
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False Start: 5 Yards and loss of down
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Illegal forward pass: 5 Yards and loss of down
(Note: this is a pass received behind LOS or passes made beyond LOS)
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Flag guarding: Dead Ball at the spot of the infraction, down counts
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Blocking & Screening: Deadball at the spot of the infraction, down counts
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Intentionally spinning or leaving the ground: to avoid having a flag pulled is a Dead Ball at the spot of the infraction
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Games cannot end on a defensive penalty unless the offense declines it.
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(Note: Referees determine incidental that may result in the normal run of the play)
Sportsmanship
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If the officials witness any tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped, and the player will be ejected
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ROUGH PLAY WILL NOT BE TOLERATED
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Unsportsmanlike Behavior will receive a warning. Player: 1st Penalty, a player is sent to the sideline; on the 2nd Penalty, the player is ejected from the Game-
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Coaches who are ejected will receive a 2-game suspension
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Officials have the right to determine offensive language. At the discretion of the Officials, and or Site Manager, violators of offensive language (coaches, players, and or spectators) may receive a warning OR possible ejection. Repeat violators may be banned.
The Equipment
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Triple-threat-type flags are MANDATORY for ALL PLAYERS
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And, MUST be a different color from the uniform SHORTS
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Mouthpieces are MANDATORY, with no exceptions
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Tennis shoes or soft-cleated shoes
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Matching shirts/jerseys are required, must have numbers and the organization name
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Pylons should be used to determine (2) for a mid-field line of gain and (4) for each End Zone.
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The No Run Zone should be 3- 5 dashes, marked with Red Paint, prior to each line of gain.
The Officials
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ESCRA will assign two (2) officials to enforce the rules of the game, with instruction, fun, fairness, and safety in mind
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The referee(s) should briefly explain all infractions
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If a referee does not show up for a game, please inform the Site Director and YOUR organization’s Director
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PLEASE NOTE: If officials do not show up for your game, please play the game with honor and respect
Mission Statement
Our mission is to provide and promote recreation between churches in the Shelby County area in a Christ-honoring environment
Our Purpose
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Provide athletic competition for all ages
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Promote an environment for the spirit of fair play and sportsmanship
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Promote participation in team sports
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Encourage fellowship that honors Jesus Christ
Age/Grade Exemptions
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In special circumstances, an exemption may be granted for a player to play in an age group for which he/she is too old
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All exemption requests must be made by the Athletic Director/Coordinator by filling out the Exemption Form on the ESCRA website
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Churches will be notified concerning the status of the exemption
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All approved exemptions can be revoked if the exemption is deemed not appropriate
Team Rosters
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Rosters must be submitted to the League before the first game by each Organization’s sports director/coordinator to EscraSports@gmail.com
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ESCRA Flag football is an “ALL PLAY” League, and Girls are permitted to participate
Playing on More Than One Team
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Players are not allowed to play on more than one team within the same sports season.
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Anyone playing for his/her school, playing on a competitive team, or playing in another league/association within the same sports season may not play in the ESCRA league.
Revised: AUGUST 14, 2024