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2025 Rules​​ 

ESCRA Football Mission Statement

Our mission is to provide and promote recreation between churches in the Shelby County area in a Christ-honoring environment.

 

Purpose

  • Provide athletic competition for all ages

  • Promote an environment for the spirit of fair play and sportsmanship

  • Promote participation in team sports

  • Encourage fellowship that honors Jesus Christ

 

Grade Exemptions

  • In special circumstances, an exemption may be granted for a player to play in an grade division for which he/she is too old

  • All exemption requests must be submitted by the Athletic Director/Coordinator by email detailing the circumstance for the request to escrasports@gmail.com prior to the 1st game

  • Churches will be notified concerning the status of the exemption by email

  • All approved exemptions are for that season and sport and can be revoked if the exemption is deemed not appropriate

 

Team Rosters

  • Rosters must be submitted to the League before the first game by each Organization’s sports director/coordinator to EscraSports@gmail.com.

  • ESCRA Flag football is an “ALL PLAY” League, and Girls are permitted to participate

 

Playing on More Than One Team

  • Players are not allowed to play on more than one team within the same sports season. 

  • Anyone playing for their school, on a competitive team, or in another league or association within the same sports season is not eligible to play in the ESCRA league.

 

Regulation Ball Sizes       

  • 1-2nd Grade: K2

  • 3-4th Grade:  TDJ

  • 5-6th Grade:  TDY

 

The Game

  • 2 halves; 20 minutes long with 5 minutes for halftime

  • Game uses a RUNNING CLOCK, not stopping unless there is a time out.

  • REGULATION TIME, is used inside 1-minute of the 2nd Half for all dead balls and first downs

  • NO OVERTIME, PERIOD!

  • Games begin with prayer at mid-field

  • The start of play will be determined by a Rock/Paper/Scissors match between the Team Captains.

  • Winner: choose the ball / defer to 2nd half and choose which goal to defend

  • Possession and Direction of play will alternate at the start the 2nd half

 

Head Coach

  • Identified at the pre-game Coaches Meeting

  • Responsible for all behavior issues related to players and fans

  • The ONLY Representative who can ask questions about rule clarification or interpretation 

  • Each team is responsible for CLEAN UP their bench area after the game

  • (ONE) 1st & 2nd Grade Coach may be on the field for Offense and Defense

  • 3-6th Grade Coaches MUST be on the sideline at the time of the snap for safety

 

Players

  • 7 v 7 Game – and a maximum of 7 players on the field at any time

  • Recommended players on a roster: 14

  • Every player must play at least 50% of the game if they are physically able.

  • THERE IS NO GAMEDAY PENALTY FOR VIOLATING THE 50% PLAY RULE.

  • Please report to your Director and submit a complaint to the league

  • Each team must have at least 7 players to begin the game 

  • We strongly recommend playing the game even with borrowed players

 

The Score

  • No league standings will be kept 

  • League's purpose is to emphasize fun, fellowship, and instruction

  • Touchdown – 6 Points

  • Extra Point – 1 Point (5-yard line)

  • Extra Point – 2 Points (10-yard line)

  • Safety – 2 Points (Flag pull, OR fumbled ball in the end zone by the offense)

  • Pick 6 - 6 Points (interceptions may be returned as long as the Defender has a flag belt on.  If not, the play is ruled dead at the spot of catch)

  • NOTE: Interceptions on Extra Points are NOT returnable...the ball is immediately dead.

 

Rules of the Game

  • ESCRA uses the 2016 NFL Flag Football Rules, with age rule modifications

  • The offense takes possession of the ball at its 5-yard line and has three (4) plays to cross midfield, and after 1st Down, 4 additional downs to score a TD 

  • If the offense fails to get a 1st down at midfield or score a touchdown after 3 attempts, the ball changes possession, and the new offensive possession takes over on its 5-yard line

  • The OFFENSE can select to go for it on 4th down with the RISK of opposing team taking possession of the spot short of the line to gain. 

  • NOTE: If the 4th down try is UNSUCCESSFUL and is spotted inside of the Pass-Only line and the Goal Line, the ball will be placed at the 5-yard line on the change of possession.

  • Possession changes (EXCEPT interceptions and unsuccessful 4th downs) start on the offense’s 5-yard line

  • When the ball is spotted, a team has 30 seconds to snap the ball 

  • A 15-second warning will be given before the delay of the game penalty 

  • Each team has (1) 30-second time out per half

  • 35-Point Mercy Rule: 2nd Half is SHORTENED TO 15 MINUTES

 

Offense

  • The ball must be snapped between the legs, not off to one side, to start play.

  • Quarterbacks must hand off, toss, or pitch to another player behind the line of scrimmage.

  • The quarterback cannot attack the line of scrimmage (fake a run) or cross the line of scrimmage with the ball.

  • Quarterback Option plays are not allowed, as they would constitute the quarterback running.

  • Once the ball has been handed off, all defensive players are eligible to rush.

  • The offense may use multiple handoffs behind the line of scrimmage

  • The Defense can rush after the first handoff

  • ALL PASSES - must be forward and across the Line of Scrimmage

  • ANY DROPPED BALL (FUMBLE OR SNAP) THAT TOUCHES THE GROUND IS DEAD AT THE SPOT

  • “NO RUNNING ZONE” located 5 yards from each end zone and 5 yards on either side of midfield, and is designed to avoid short-yardage, power-running situations

  • A player taking a handoff, toss, or pitch may pass the ball from behind the line of scrimmage

  • Spins and Dives are not allowed by either the Offense or Defense teams

  • Offensive players cannot intentionally leave their feet to avoid a defensive play

  • The ball is spotted where the flag is pulled, NOT the location of the ball

  • Downfield blocking or moving screens are NOT ALLOWED 

  • The quarterback has 7 seconds to hand off, toss, or throw after taking the snap

  • The 7-Second Rule starts on the QB receiving the ball from the Center snap

  • Violation of the 7-second rule results in a dead ball and loss of down. The ball will be spotted at the original line of scrimmage.

  • ONE LATERAL IS NOW ALLOWED DOWNFIELD PER SNAP

  • A LATERAL is defined as a hand-off, toss, pitch, or backward overhand pass thrown to another player.

 

Receiving

  • All players are eligible to receive passes (including the quarterback if the ball has been handed off or pitched behind the line of scrimmage)

  • Only one player is allowed to be in motion at a time

  • A player must have at least one foot inbounds when making a reception

  • No Lateral Passes Behind the line of scrimmage

  • Shovel passes are allowed but must be received beyond the line of scrimmage.

  • Interceptions can be advanced if the Defensive player has a flag belt on

 

Dead Balls

  • Substitutions may be made on any dead ball

  • When the ball hits the ground (even on Quarterback/Center exchange)

  • The ball carrier’s flag is pulled

  • The ball carrier steps out of bounds

  • When a Touchdown or Safety is scored

  • The Ball carrier’s knee or elbow hits the ground

  • The Ball carrier’s flag falls off (official’s discretion may be used)

  • Any penalties or infractions

 

Defense

  • NO DEFENSIVE RUSHERS (Until QB hands-off the ball)

  • Defensive Players may defend on the line of scrimmage, but CAN NOT cross the line of scrimmage until the FIRST HANDOFF is made

  • Once the ball has been handed off, all defenders may go behind the line of scrimmage. 

  • NO tackling or rough play is allowed.

 

Defensive Penalties / Infractions

  • Offsides: 5 Yards and automatic 1st down

  • Illegal Rushing the QB: 5 Yard and automatic 1st down

       (Note: before a handoff, or from inside the 10 Yard marker will result in off-sides)

  • Interference:  5 Yards and automatic 1st down

  • Illegal flag pull (before the receiver has the ball): 5 Yards and automatic 1st down

  • Diving: 5 Yards from the spot of the infraction and automatic 1st down

  • Rough Play: 5 Yards and automatic 1st down & Unsportsmanlike Warning

 

Offensive Penalties / Infractions

  • False Start: 5 Yards and loss of down

  • Illegal forward pass: 5 Yards and loss of down

      (Note: this is a pass received behind LOS or passes made beyond LOS)

  • Flag guarding: Dead Ball at the spot of the infraction, down counts

  • Blocking & Screening: Deadball at the spot of the infraction, down counts

  • Intentionally spinning or leaving the ground: to avoid having a flag pulled and Dead Ball at the spot of the infraction 

  • Games cannot end on a defensive penalty unless the offense declines it.

  • (Note:  Referees determine incidental that may result in the normal run of the play) 

 

Sportsmanship

  • If the officials witness any tackling, elbowing, cheap shots, blocking, or any unsportsmanlike act, the game will be stopped, and the player will be ejected. 

  • ROUGH PLAY WILL NOT BE TOLERATED

  • Unsportsmanlike Behavior will receive a warning.  Player: 1st Penalty, a player is sent to the sideline; on the 2nd Penalty, the player is ejected from the Game-

  • Coaches who are ejected will receive a 2-game suspension

  • Officials have the right to determine offensive language.  At the discretion of the officials and/or Site Manager, violators of offensive language (coaches, players, and/or spectators) may receive a warning or possible ejection. Repeat violators may be banned.

 

The Equipment

  • Triple-threat-type flags are MANDATORY for ALL PLAYERS

  • And, MUST be a different color from the uniform SHORTS

  • Mouthpieces are MANDATORY, with no exceptions

  • Tennis shoes or soft-cleated shoes

  • Matching shirts/jerseys are required; they must have numbers and the organization's name.

  • Pylons should be used to determine (2) for a mid-field line of gain and (4) for each End Zone.

  • The No Run Zone should be 3- 5 dashes, marked with Red Paint, prior to each line of gain.

 

The Officials

  • ESCRA will assign two (2) officials to enforce the rules of the game, with instruction, fun, fairness, and safety in mind

  • The referee(s) should briefly explain all infractions

  • If a referee does not show up for a game, please inform the Site Director and YOUR organization’s Director

  • PLEASE NOTE: If officials do not show up for your game, please play the game with honor and respect

Revised: August 22, 2025

©2025 ESCRA Sports

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